// $Id: switch_door.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_WORLDOBJS_SWITCH_DOOR_HXX #define HEADER_PINGUS_WORLDOBJS_SWITCH_DOOR_HXX #include "../worldobj.hpp" namespace WorldObjsData { class SwitchDoorData; } // namespace WorldObjsData namespace WorldObjs { /** A door and a switch, if a pingu is passing the switch, the door will open. */ class SwitchDoor : public WorldObj { private: /// The upper/middle pos of the door Vector3f door_pos; /// The bottom/middle pos of the switch Vector3f switch_pos; // The height of the door in graphic tiles int door_height; Sprite door_box; CollisionMask door_box_cmap; Sprite door_tile; CollisionMask door_tile_cmap; Sprite switch_sur; /** True if the door is opening */ bool is_opening; /** The current height of the door, it might decrease when the door is opening, it will be zero when the door is fully opened */ int current_door_height; public: SwitchDoor(const FileReader& reader); void on_startup(); void draw (SceneContext& gc); void update (); /// The switch and the door should stay above the pingus float get_z_pos() const { return 100; } private: SwitchDoor (const SwitchDoor&); SwitchDoor& operator= (const SwitchDoor&); }; } // namespace WorldObjs #endif /* EOF */