@PlaneShift Team at Crystal Blue 016 Release (released 14-Sep-2006) &Project Leader, Director and Overall Camp Counselor Luca "Talad" Pancallo, for building a great team to make a dream come true. &The pillars Andrew "Acraig" Craig, for client gui foundation, char creation screens, equipment, inventory, ... Keith "Vengeance" Fulton, for lights, animations management, char customization, client/server connections, ... &Client and Server engine Andrew "Acraig" Craig, client side department leader. Keith "Vengeance" Fulton, server side department leader. Arianna "AryHann" Benigno, for marriage system, weather and many bug fixes. Michael "Borrillis" Cummings, for Pets system, char creation affinity. Andrew "Khaki" Dai, for client/server synchronization, anti-cheat modules, improved collision detection. Daniel "dfryer" Fryer, for the MacOSX distribution of PlaneShift. Andrew "Rhad" Mann, for new sound plugin and advanced networking. Anders "Magodra" Reggestad, for magic system implementation, and a lot more. Andrew "aarobber" Robberts, for camera movement, particles and other effects. Thomas "TomT" Towey, for weapon and armor craft systems. Enar "Bereror" V?ene, for minigames and many bug fixes. &Settings Steve "Darkmoon" Scott, for maps, npcs dialogues, quests and knowledge areas. Luca "Talad" Pancallo, for quests, npcs dialogues, books. &2D Art Elina "Karyuu" Eganova, for player and monsters skins, icons. Jan "Ghrynn" Horak, for new charater skeleton and new animations for player races. Vicky "Moogie" Hoskin, for player skins, face customization and additional 2d art. Alexei "Inca" Popov, for great architectural sketches on player races and other concept art. Ethan "Gentar" Scheu, for bronze doors texturing, and armor textures. Christina "Nanaki" Stadlmann, for player character skins and splashscreen. &3D Art Creath "Artician" Carter, for his impressive hard work and focus on critical assets like arena, ojaveda, roads. Ben "Djaggernaut" Chavigner, for carkarass and consumer monster, plus amazing additions to death realm. Erik "Erik" Bakker, for Trepor model, Klyros model, sewers level, player animations. Niklas "Niber" Bergstr?or shields, items models, and magic shop. Mattew "TorQ" Carter, for the dwarf model, magic shop outside model. Aaron "Storm" Gardiner, for animations of player characters. Natalia "Nata3D" Mitrofanova, for the ulbenault monster. Stefano "Boonet" Oggeri, for his contribution of models, renderings, textures and style. Ville "Cherppow" Rantapuska, for many item models, stone and elves client skins, deathrealm expansion and more. Harry "Massie" Vermeulen, for models and animations of many monsters. &Rules Michael "Xordan" Gist, for balancing progression syatem and new stamina rules. &Music and sounds Ruslan "Ellarion" Perezhilo, for travel songs, death jingles and lot of nice sounds Jiri "GeorgeD" Ptacek, for death realm song, victory jingles and lot of nice sounds Bruno "CyberMozart" Largarde, for the main theme, intro songs and battle theme &PR Luca "Talad" Pancallo, for managing PR activities with no members! @Special Thanks to Frank "res" Richter, for working on CS New Renderer and supporting directly our project. Marc Haseinko, for providing a 99.9% reliable testing environment. @Very Special Thanks to Jorrit Tyberghein, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things. Fragnetics Team (www.fragnetics.com) for providing the necessary hardware and bandwidth. All the former developers for their work and contributions to PlaneShift. .... and to all our players, fans and supporters!