@ Team at MolecularBlue Release (Released 2003.03.07) @Let us introduce you to the PlaneShift Team &Project Leader, Director and Overall Camp Counselor Luca "Talad" Pancallo, for building a great team to make a dream come true. &Client and Server engine Andrew "Acraig" Craig, for leadership, great aws skills, inventory screens, xml, ... Keith "Vengeance" Fulton, for lights, animations management, char customization, client/server connections and more... Matthias "Matzeb" Braun, for network improvements and bug hunting talent. Andrew "Rhad" Mann, for a lot of useful code fixes. Anders "Magodra" Reggestad, for upgrades to the inventory window and more fixes. Marc-Andre "Sarmaeel" Courtois, for updater program. David "Zane" Asbell, for binary loaders and weapon wield function. Christophe "Atanor" Painchaud, for object description window. &Settings Derek "" Smith, for npcs description and dialogues. Steve "Darkmoon" Scott, for maps and special buildings. Chris "Kendaro" Pyles, for enkidukai packs, architecture guide, temple docs. Joel "Xolon" van Dieren, for npcs, world resources guides. Dennis "ParaSite" Hellewegen, for plaza ideas, items, houses. &2D Art Ben "Djaggernaut" Chavigner, for krans and enkidukai variations. Ben "Bennels" Bryant, for human and ynnwn skins. Josh "joshw" Watmough, for splash screen. Joshua "Bigfoot" Morden, for falchion textures. "Kada-El", for tavern paintings. "Satat", monsters concept art. &3D Art Stefano "Boonet" Oggeri, for his never-ending contribution of models, renderings, textures and style. Joseph Halito Day : character modeling and texturing, female dwarf model and skins, weapons. Tom "Rainbow" Purcell, for character modeling, texturing, GUI graphics, ynnwn, female elf. Horatius "Hory" Romosan, for object modeling and texturing, temple model, trees, blacksmith, Fernando "Elentor" Pires, for object modeling and texturing, GUI graphics, weapons, general objects, city fountains. Luke "Nataku" Sluder, for modeling and texturing, street lamps, paintings. Randolph "Lawngila" Riley, for his support on base char models. &PR Antonio "Annah" Stefan, for PR coordination. Shane "Washi" Paul, for fan channel moderation. &Rules Pablo "Paxx" Carapella, for progression, combat rules, economy, plot, and other great ideas. "Hobble" for combat rules and combat simulator &Music and sounds Bruno "CyberMozart" Largarde, for the amazing main theme, intro songs and battle theme* Dana "Gardorlin" Hawkes, for tavern theme and battle theme* Stuart "Sarth" Gear, for ambience sounds and other nice ideas. Nick "" Sherman, for the dark Death Realm theme* * (you will hear battle songs in future releases of PlaneShift) @Very Special Thanks to Jorrit Tyberghein, for his great 3D engine, for the continuous and nearly bug-free support to our team, vectors, 3dmatrix and other e=mc2 things. All the Crystal Space contributors (it's not always Jorrit alone :) Mauro Zanetti, for creating (a long time ago) Yliakum's world, legends, races and the base rules. All the former developers for their work and contributions to planeshift. .... and to all our players, fans and supporters!