// This file is automatically generated. #include "cssysdef.h" #include "csutil/scf.h" // Put static linking stuff into own section. // The idea is that this allows the section to be swapped out but not // swapped in again b/c something else in it was needed. #if !defined(CS_DEBUG) && defined(CS_COMPILER_MSVC) #pragma const_seg(".CSmetai") #pragma comment(linker, "/section:.CSmetai,r") #pragma code_seg(".CSmeta") #pragma comment(linker, "/section:.CSmeta,er") #pragma comment(linker, "/merge:.CSmetai=.CSmeta") #endif SCF_USE_STATIC_PLUGIN(bindoc) SCF_USE_STATIC_PLUGIN(cpersist) SCF_USE_STATIC_PLUGIN(csddsimg) SCF_USE_STATIC_PLUGIN(csfont) SCF_USE_STATIC_PLUGIN(csopcode) SCF_USE_STATIC_PLUGIN(csparser) SCF_USE_STATIC_PLUGIN(cspngimg) SCF_USE_STATIC_PLUGIN(cssynldr) SCF_USE_STATIC_PLUGIN(cstgaimg) SCF_USE_STATIC_PLUGIN(dsplex) SCF_USE_STATIC_PLUGIN(dynavis) SCF_USE_STATIC_PLUGIN(emit) SCF_USE_STATIC_PLUGIN(emitldr) SCF_USE_STATIC_PLUGIN(engine) SCF_USE_STATIC_PLUGIN(engseq) SCF_USE_STATIC_PLUGIN(fire) SCF_USE_STATIC_PLUGIN(fireldr) SCF_USE_STATIC_PLUGIN(fontplex) SCF_USE_STATIC_PLUGIN(freefnt2) SCF_USE_STATIC_PLUGIN(frustvis) SCF_USE_STATIC_PLUGIN(genmesh) SCF_USE_STATIC_PLUGIN(gl3d) SCF_USE_STATIC_PLUGIN(glshader_fixed) SCF_USE_STATIC_PLUGIN(gmeshanim) SCF_USE_STATIC_PLUGIN(gmeshldr) SCF_USE_STATIC_PLUGIN(imgplex) SCF_USE_STATIC_PLUGIN(null2d) SCF_USE_STATIC_PLUGIN(null3d) SCF_USE_STATIC_PLUGIN(nullmesh) SCF_USE_STATIC_PLUGIN(nullmeshldr) SCF_USE_STATIC_PLUGIN(particles) SCF_USE_STATIC_PLUGIN(particlesldr) SCF_USE_STATIC_PLUGIN(partphys_simple) SCF_USE_STATIC_PLUGIN(ptanimimg) SCF_USE_STATIC_PLUGIN(rain) SCF_USE_STATIC_PLUGIN(rainldr) SCF_USE_STATIC_PLUGIN(rendloop_loader) SCF_USE_STATIC_PLUGIN(rendstep_std) SCF_USE_STATIC_PLUGIN(reporter) SCF_USE_STATIC_PLUGIN(sequence) SCF_USE_STATIC_PLUGIN(shadermgr) SCF_USE_STATIC_PLUGIN(sndmanager) SCF_USE_STATIC_PLUGIN(simpleformer) SCF_USE_STATIC_PLUGIN(simpleformerldr) SCF_USE_STATIC_PLUGIN(spr2d) SCF_USE_STATIC_PLUGIN(spr3d) SCF_USE_STATIC_PLUGIN(spr3dbin) SCF_USE_STATIC_PLUGIN(spr3dldr) SCF_USE_STATIC_PLUGIN(sprcal3d) SCF_USE_STATIC_PLUGIN(sprcal3dldr) SCF_USE_STATIC_PLUGIN(stdrep) SCF_USE_STATIC_PLUGIN(thing) SCF_USE_STATIC_PLUGIN(thingldr) SCF_USE_STATIC_PLUGIN(vfs) SCF_USE_STATIC_PLUGIN(xmlread) SCF_USE_STATIC_PLUGIN(xmlshader)