// This file is automatically generated. #include "cssysdef.h" #include "csutil/scf.h" // Put static linking stuff into own section. // The idea is that this allows the section to be swapped out but not // swapped in again b/c something else in it was needed. #if !defined(CS_DEBUG) && defined(CS_COMPILER_MSVC) #pragma const_seg(".CSmetai") #pragma comment(linker, "/section:.CSmetai,r") #pragma code_seg(".CSmeta") #pragma comment(linker, "/section:.CSmeta,er") #pragma comment(linker, "/merge:.CSmetai=.CSmeta") #endif SCF_USE_STATIC_PLUGIN(csddsimg) SCF_USE_STATIC_PLUGIN(csfont) SCF_USE_STATIC_PLUGIN(csopcode) SCF_USE_STATIC_PLUGIN(csparser) SCF_USE_STATIC_PLUGIN(cssynldr) SCF_USE_STATIC_PLUGIN(dynavis) SCF_USE_STATIC_PLUGIN(engine) SCF_USE_STATIC_PLUGIN(imgplex) SCF_USE_STATIC_PLUGIN(null2d) SCF_USE_STATIC_PLUGIN(null3d) SCF_USE_STATIC_PLUGIN(nullmesh) SCF_USE_STATIC_PLUGIN(rendstep_std) SCF_USE_STATIC_PLUGIN(reporter) SCF_USE_STATIC_PLUGIN(shadermgr) SCF_USE_STATIC_PLUGIN(sndmanager) SCF_USE_STATIC_PLUGIN(spr3d) SCF_USE_STATIC_PLUGIN(spr3dldr) SCF_USE_STATIC_PLUGIN(sprcal3d) SCF_USE_STATIC_PLUGIN(sprcal3dldr) SCF_USE_STATIC_PLUGIN(stdrep) SCF_USE_STATIC_PLUGIN(thing) SCF_USE_STATIC_PLUGIN(vfs) SCF_USE_STATIC_PLUGIN(xmlread) SCF_USE_STATIC_PLUGIN(xmlshader)