System.ApplicationID = partview ; ******************* ; * Part 1: PlugIns * ; ******************* ; NB1: An entry in the plug-in list looks like this: ; ; System.PlugIns.FuncID = PluginName ; ; FuncID defines the functionality ID of the plugin. ; No FuncID may be used twice or more. ; Some parts of CS use this to distinguish between several plugins that ; export the same interface. For example, if you need a secondary 3d driver ; (which means: any additional plugin that implements the iGraphics3d ; interface) for some reason, CS will not be able to find out which one you ; want to use for the engine. CS will then look for the standard FuncID for ; the 3d driver. Be sure to use the correct FuncID for the drivers. If you ; use other FuncIDs, CS will not use these drivers for the engine (however, ; you can still use them if you ask for the correct FuncID, or if you accept ; any FuncID). ; ; NB2: a specific driver can be ommited, if it is not used. ; For example, if you just ommit the sound renderer, you will ; simply hear no sound, but the program will still run ; ; NB3: Plugins will be loaded in the same order they are listed ; here. This means that if, for example, a plugin needs the video ; driver during his initialization, it should come *after* ; video driver in the following section. ; First of all, the Virtual File System plug-in System.PlugIns.iVFS = crystalspace.kernel.vfs ; Video Driver ;System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl System.PlugIns.iGraphics3D = crystalspace.graphics3d.software ; Document parser System.Plugins.iDocumentSystem = crystalspace.documentsystem.tinyxml ; Image Loader System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplexer ; Now the Engine plug-in System.PlugIns.iEngine = crystalspace.engine.3d ; For using font multiplexer, uncomment the following three lines System.PlugIns.iFontServer = crystalspace.font.server.multiplexer System.PlugIns.iFontServer.1 = crystalspace.font.server.freetype2 System.PlugIns.iFontServer.2 = crystalspace.font.server.default Fontplex.Fonts.Default.*Fallback =/this/data/ttf/arial.ttf ; ****************** ; * Part 2: Config * ; ****************** VFS.Config = vfs.cfg Engine.Lighting.Ambient.White = 30 Engine.Lighting.Ambient.Red = 0 Engine.Lighting.Ambient.Green = 0 Engine.Lighting.Ambient.Blue = 0 Engine.Lighting.LightmapSize = 16 Engine.Lighting.Reflections = 2 Engine.Lighting.CosinusFactor = 0 Engine.Lighting.Radiosity = no Engine.Lighting.SpriteQuality = 1 Engine.Lighting.Radiosity.Enable = no Engine.Lighting.Radiosity.DoStaticSpecular = no Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70 Engine.Lighting.Radiosity.StaticSpecularTightness = 4 Engine.Lighting.Radiosity.ColourBleed = 1.0 Engine.Lighting.Radiosity.StopPriority = 0.1 Engine.Lighting.Radiosity.StopImprovement = 100.0 Engine.Lighting.Radiosity.StopIterations = 10000 Engine.Lighting.Radiosity.SourcePatchSize = 16 ; Use libshm if available (X-Windows only) Video.XSHM = yes ; Simulate another depth (supported only by some video drivers) ;Video.SimulateDepth = 8 ; Use system mouse cursor (yes) or software-simulated (no) Video.SystemMouseCursor = yes System.Win32.DebugConsole = yes ; Double click time in 1/1000 seconds MouseDriver.DoubleClickTime = 300 ; Maximal distance that mouse can move between clicks for double click to occur MouseDriver.DoubleClickDist = 2 ; For now its used only in DOS/DJGPP port MouseDriver.MouseSensivity = 1.0 Planeshift.GUI.Language = english Video.ScreenWidth = 1024 Video.ScreenHeight = 768 ; ; Planeshift GUI (PAWS) ; Planeshift.GUI.PrefsFile = /this/data/prefs.xml Planeshift.GUI.ImageFile = /this/data/partview/imagelist.xml Planeshift.GUI.BorderFile = /this/data/borderlist.xml