/* * pawschild.h - Author: Andrew Craig * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_CHILDHOOD_WINDOW_HEADER #define PAWS_CHILDHOOD_EVENT_WINDOW_HEADER #include "paws/pawswidget.h" #include "psclientchar.h" class pawsMultiLineTextBox; class pawsTextBox; /** This is the character creation screen where player selects childhood * details. * * This screen has sections for: * The Event on your birth day * The main activity you did as a child * The house you grew up in. */ class pawsChildhoodWindow : public pawsWidget { public: pawsChildhoodWindow(); ~pawsChildhoodWindow(); bool PostSetup(); void OnListAction( pawsListBox* widget, int status ); bool OnButtonPressed( int mouseButton, int keyModifier, pawsWidget* widget ); virtual void Draw(); void Randomize(); virtual void Show(); private: void PopulateFields(); void UpdateCP(); psCreationManager* createManager; pawsMultiLineTextBox* eventDesc; pawsMultiLineTextBox* activityDesc; pawsMultiLineTextBox* houseDesc; pawsTextBox* cpBox; bool dataLoaded; int lastEventChoice; int lastActivityChoice; int lastHouseChoice; }; CREATE_PAWS_FACTORY( pawsChildhoodWindow ); #endif