/* * pawsinventorydollview.cpp * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include "net/message.h" #include "net/msghandler.h" #include "globals.h" #include "gui/pawsslot.h" #include "gui/pawsexchangewindow.h" #include "gui/pawsinventorydollview.h" #include "paws/pawsmanager.h" #include "paws/pawsobjectview.h" #include "paws/pawswidget.h" /********************************************************************** * * class pawsInventoryDollView * ***********************************************************************/ bool pawsInventoryDollView::OnMouseDown( int button, int modifiers, int x, int y ) { // Make sure we actually have something if ( !psengine->GetSlotManager()->IsDragging() ) return true; //Client* client = clients->Find(me->clientnum); //psCharacter *chardata=client->GetCharacterData(); int container = psengine->GetSlotManager()->HoldingContainerID(); int slot = psengine->GetSlotManager()->HoldingSlotID(); int parent = psengine->GetSlotManager()->HoldingParentID(); csRef msgHandler = psengine->GetMsgHandler(); psSlotMovementMsg msg( container, slot, parent, CONTAINER_INVENTORY_EQUIPMENT, -1, 0, 1 ); PawsManager::GetSingleton().SetDragDropWidget(NULL); // Let the slot manager know that we are not dragging items anymore. psengine->GetSlotManager()->SetDragFlag(false); msgHandler->SendMessage( msg.msg ); return true; }