/* * pawsinventorydollview.h * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_INVENTORY_DOLL_VIEW_HEADER #define PAWS_INVENTORY_DOLL_VIEW_HEADER #include "paws/pawsobjectview.h" /** The character window - here we add a mouse listener so you can * drag-n-drop inventory onto the avatar and have it automagically allocated * to the correct spot. */ class pawsInventoryDollView : public pawsObjectView { public: virtual bool OnMouseDown( int button, int modifiers, int x, int y ); }; CREATE_PAWS_FACTORY( pawsInventoryDollView ); //-------------------------------------------------------------------------- #endif