/* * pawsLoadWindow.h - Author: Andrew Craig * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_LOAD_WINDOW_HEADER #define PAWS_LOAD_WINDOW_HEADER #include "paws/pawswidget.h" class pawsMessageTextBox; /** This is the window that is displayed when the game is loading the maps. */ class pawsLoadWindow : public pawsWidget, public psClientNetSubscriber { public: virtual ~pawsLoadWindow(); bool PostSetup(); void HandleMessage( MsgEntry* me ); void AddText( const char* text ); void Clear(); void Show(); void Hide(); private: pawsMessageTextBox* loadingText; }; CREATE_PAWS_FACTORY( pawsLoadWindow ); #endif