/* * pawslootwindow.h - Author: Keith Fulton * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_LOOT_WINDOW_HEADER #define PAWS_LOOT_WINDOW_HEADER #include "paws/pawswidget.h" #include "paws/pawslistbox.h" #include "paws/pawsbutton.h" /// Enum of the columns for the listbox: enum { LCOL_ICON = 0, LCOL_NAME = 1, LCOL_ID = 2 }; /** * Window contains a list of the available loot items. * with options to take them, roll for them or cancel the window. * * NOTE: the current expected columns for the listbox are * as follows: * * 1) icon * 2) item name */ class pawsLootWindow : public pawsWidget, public psCmdBase { public: /// Constructor pawsLootWindow(); /// Virtual destructor virtual ~pawsLootWindow(); /// Handles petition server messages void HandleMessage( MsgEntry* message ); /// Handles commands const char* HandleCommand(const char* cmd); /// Setup the widget with command/message handling capabilities bool PostSetup(); /// Handle button clicks bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget* reporter); int GetLootingActor() { return loot_entity;} protected: /// Quicker way to set text for each column in the listbox: void SetText(int rowNum, int colNum, const char* fmt, ...); /// Function to add the petitions to the listbox given a csArray; void AddLootItem(); /// List widget of petitions for easy access pawsListBox* lootList; int loot_entity; }; /** The pawsLootWindow factory */ CREATE_PAWS_FACTORY( pawsLootWindow ); #endif