/* * pawsmoney.h - Author: Ondrej Hurt * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_MONEY_HEADER #define PAWS_MONEY_HEADER #include #include #include "paws/pawswidget.h" #include "interface/subscriber.h" #include "gui/inventorywindow.h" #include "pawsslot.h" /** * pawsMoney is widget that holds four items slots - for each coin. * It is connected to drag'n'drop system. */ class pawsMoney : public pawsWidget { public: pawsMoney(); //from pawsWidget: virtual bool Setup(iDocumentNode * node); virtual bool PostSetup(); /** Get and set amounts of different coins */ void Set(int circles, int octas, int hexas, int trias); void Set(int coinType, int count); void Set(const psMoney & money); void Get(int & circles, int & octas, int & hexas, int & trias); int Get(int coinType); /** Returns the amount of money in trias */ int GetAmount() { return amount; } psMoney Get(); /** Tells if the amount of money is Zero (null) */ bool IsNoAmount(); /** Returns pawsItemSlot that represents given coin */ pawsSlot * GetSlot(int coin); void SetContainer( int containerID ); void Drag( bool dragOn ); void OnUpdateData(const char *dataname,PAWSData& value); protected: /** Loads pawsMoney widget content from file */ bool CreateGUI(); bool border; // should the slot widgets have border ? int spacing; // distance between slots int amount; // The total amount of money in trias pawsSlot * circles; pawsSlot * octas; pawsSlot * hexas; pawsSlot * trias; /// Called when amount of a coin (hexa, octa ... ) is changed void RecalculateAmount(); }; CREATE_PAWS_FACTORY(pawsMoney) #endif