/* * pawsquestwindow.h - Author: Keith Fulton * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_QUEST_WINDOW_HEADER #define PAWS_QUEST_WINDOW_HEADER #include "paws/pawswidget.h" #include "paws/pawslistbox.h" #include "paws/pawsbutton.h" #include "paws/pawstabwindow.h" #include "gui/pawscontrolwindow.h" /// Enum of the columns for the listbox: enum { QCOL_ICON = 0, QCOL_NAME = 1, QCOL_ID = 2 }; struct QuestNote { int id; unsigned int topLine; csString notes; }; /** * Window contains a list of the available loot items. * with options to take them, roll for them or cancel the window. * * NOTE: the current expected columns for the listbox are * as follows: * * 1) icon * 2) item name * 3) item id (hidden) */ class pawsQuestListWindow : public pawsControlledWindow, public psCmdBase { public: /// Constructor pawsQuestListWindow(); /// Virtual destructor virtual ~pawsQuestListWindow(); /// Handles petition server messages void HandleMessage( MsgEntry* message ); /// Handles commands const char* HandleCommand(const char* cmd); /// Setup the widget with command/message handling capabilities bool PostSetup(); /// Handle button clicks bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget* reporter); void OnListAction( pawsListBox* selected, int status ); /// Save quest notes void SaveNotes(const char * fileName); /// Load quest notes void LoadNotes(const char * fileName); /// Show quest notes void ShowNotes(); protected: /// Ask server for data about given quest void RequestQuestData(int id); /// Ask server to discard a given quest void DiscardQuest(int id); /// The selected tab of quests pawsTabWindow* questTab; /// The list of quests pawsListBox* questList; /// The list of completed quests pawsListBox* completedQuestList; /// The list of uncompleted quests (discarded quests are hidden; deleted after expiration) pawsListBox* uncompletedQuestList; pawsMessageTextBox* description; pawsEditTextBox* notes; int questID; // ID of selected quest (-1 = no quest selected) int questIDBuffer; // ID of pending discard (in case selection changes during prompt) csArray quest_notes; csRef vfs; csRef xml; psString filename; }; /** The pawsLootWindow factory */ CREATE_PAWS_FACTORY( pawsQuestListWindow ); #endif