/* * Author: Andrew Craig * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef PAWS_GENERIC_VIEW_HEADER #define PAWS_GENERIC_VIEW_HEADER #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "pawswidget.h" /** This widget is used to view a mesh in it's own seperate world. */ class pawsGenericView : public pawsWidget { public: pawsGenericView(); ~pawsGenericView(); /** Creates the room ( world ) for the mesh to be placed. */ bool Setup(iDocumentNode* node); /** Loads a map to use as the backdrop. * @param map The full path name of the map to load * @return True if the map was loaded correctly. False otherwise. */ bool LoadMap ( const char* map, const char* sector = 0); void Draw(); iView *GetView() { return view; } const char * GetMapName() const { return mapName; } private: bool CreateArea(); csRef stage; csRef view; csRef engine; csRef region; csVector3 objectPos; static int idName; csString mapName; bool loadedMap; }; CREATE_PAWS_FACTORY( pawsGenericView ); #endif