/* * factions.h * written by Keith Fulton * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef __FACTIONS_H__ #define __FACTIONS_H__ #include #include /** An ingame faction group. * */ struct Faction { csString name; int id; float weight; bool operator==(Faction& other) const { return name == other.name; } bool operator<(Faction& other) const { return strcmp(name,other.name)<0; } }; /** This struct stores the particular score of a particular player to a * particular faction. * */ struct FactionStanding { Faction *faction; int score; }; /** * This class is a set of faction structures. It's designed for storing, * updating and saving many faction scores per player in a compact way. */ class FactionSet { protected: /// A list of all the standings with each faction csHash factionstandings; /// A list of all the factions in this set csHash factions_by_id; public: /** Construct the faction set based on the comma delimited text. * @param csv_list The list of comma delimited factions. Faction,score. * @param factionset The global list of factions. */ FactionSet(const char *csv_list,csHash &factionset); ~FactionSet(); bool GetFactionStanding(int factionID,int& standing, float& weight); /** Updates a faction standing. * If the factionID is not in the current list of standings a new standing * is added. * * @param factionID The ID of the faction to update. * @param delta The amount to change the faction score by. If the faction is * not in the current list this will be the starting score. */ void UpdateFactionStanding(int factionID,int delta); /** Create a comma delimited string based on the current faction standings. * @param csv The destination for the constructed string. */ void GetFactionListCSV(csString& csv); float FindWeightedDiff(FactionSet* other); }; #endif