/* * gameevent.cpp * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include // csTicks def #include "util/gameevent.h" #include "util/eventmanager.h" #include "util/consoleout.h" //psGameEvent static variables EventManager *psGameEvent::eventmanager = NULL; /// eventmanager to be used for FireEvents int psGameEvent::nextid; /// id counter sequence number psGameEvent::psGameEvent(csTicks ticks,int offsetticks, const char* newType) { if (ticks) triggerticks = ticks + offsetticks; else triggerticks = csGetTicks() + offsetticks; strcpy(type,newType); id = ++nextid; valid = true; } psGameEvent::~psGameEvent() { } void psGameEvent::FireEvent() { eventmanager->Push(this); }