/* * Author: Andrew Robberts * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef EEDIT_SHORTCUTS_TOOLBOX_WINDOW_HEADER #define EEDIT_SHORTCUTS_TOOLBOX_WINDOW_HEADER #include #include "eedittoolbox.h" #include "paws/pawswidget.h" class pawsListBox; struct EEditShortcutKey { EEditShortcutKey(const char * _command, int _key, int _modifiers) : command(_command), key(_key), modifiers(_modifiers) { } csString command; int key; int modifiers; }; /** This manages the shortcuts. */ class EEditShortcutsToolbox : public EEditToolbox, public pawsWidget { public: SCF_DECLARE_IBASE; EEditShortcutsToolbox(); virtual ~EEditShortcutsToolbox(); /** Adds a shortcut command to the list. * \param name The name of the shortcut. */ void AddShortcut(const char * name); /** Executes all commands associated with the given key+modifiers combination. * \param key The keycode of the main key. * \param modifiers The modifiers. */ void ExecuteShortcutCommand(int key, int modifiers=0) const; // inheritted from EEditToolbox virtual void Update(unsigned int elapsed); virtual size_t GetType() const; virtual char * GetName() const; // inheritted from pawsWidget virtual bool PostSetup(); virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget* widget); virtual void Show(); virtual void OnListAction(pawsListBox * selected, int status); private: /** Saves shortcuts from the widget list to the actual shortcuts list. */ void SaveShortcuts(); /** Applies the actual shortcuts list values to the widget list. */ void RedrawShortcuts(); pawsListBox * shortcutsList; pawsButton * applyButton; pawsButton * cancelButton; pawsButton * okButton; csArray shortcuts; }; CREATE_PAWS_FACTORY(EEditShortcutsToolbox); #endif