/* * Author: Andrew Robberts * * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef EEDIT_TARGET_TOOLBOX_WINDOW_HEADER #define EEDIT_TARGET_TOOLBOX_WINDOW_HEADER #include "eedittoolbox.h" #include "paws/pawswidget.h" #include "paws/pawsfilenavigation.h" #include "eeditinputboxmanager.h" #include struct iSpriteCal3DState; class pawsButton; class pawsEditTextBox; class pawsSpinBox; class pawsRadioButton; /** This handles the effect target object. */ class EEditTargetToolbox : public EEditToolbox, public pawsWidget { public: SCF_DECLARE_IBASE; EEditTargetToolbox(); virtual ~EEditTargetToolbox(); /** Sets the path to the target's mesh indicator, to be filled in the edit box. * @param file the file path to fill in the mesh edit box. */ void SetMeshFile(const csString & file); /** Fills the animation list with the cal3d animations. * @param cal3d the cal3d state to get the anims from. */ void FillAnimList(iSpriteCal3DState * cal3d); /** Sets the position of the actor. * \param pos The new position. */ void SetPosition(const csVector3 & pos); // inheritted from EEditToolbox virtual void Update(unsigned int elapsed); virtual size_t GetType() const; virtual char * GetName() const; // inheritted from pawsWidget virtual bool PostSetup(); virtual bool OnButtonPressed( int mouseButton, int keyModifier, pawsWidget* widget ); private: /** Callback class for the pawsFileNavigation dialog */ class OnFileSelected : public iOnFileSelectedAction { private: pawsEditTextBox * textBox; public: /** Accepts a pointer to a valid pawsEditTextBox that will accept the selected file path. * @param widget the pawsEditTextBox */ OnFileSelected(pawsEditTextBox * widget) : textBox(widget) {} /** Destructor - does nothing atm. */ virtual ~OnFileSelected() {} /** This is called when a file has been selected. * @param text the selected file */ virtual void Execute(const csString & text); }; /** Callback class for the anim selection dialog */ class OnAnimSelected : public EEditInputboxManager::iSelectList { public: /** Constructor - does nothing */ OnAnimSelected() {} /** Destructor - does nothing */ virtual ~OnAnimSelected() {} virtual void Select(const csString & value, size_t index); }; pawsButton * moreLessButton; pawsButton * animButton; pawsButton * browseMesh; pawsEditTextBox * meshFileText; pawsSpinBox * tarX; pawsSpinBox * tarY; pawsSpinBox * tarZ; pawsSpinBox * rot; pawsRadioButton * tarTypeNone; pawsRadioButton * tarTypeAxis; pawsRadioButton * tarTypeCustom; csVector3 prevTar; float prevRot; csDirtyAccessArray anims; }; CREATE_PAWS_FACTORY(EEditTargetToolbox); #endif