/* * pscharacterlist.cpp * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include "util/log.h" #include "pscharacterlist.h" psCharacterList::psCharacterList() { memset(&characterentry,0,sizeof(characterentry)); validSize=0; } psCharacterList::~psCharacterList() { } const char *psCharacterList::GetCharacterName(int index) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return NULL; if (!characterentry[index].valid) return NULL; return characterentry[index].character_name; } const char *psCharacterList::GetCharacterFullName(int index) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return NULL; if (!characterentry[index].valid) return NULL; return characterentry[index].character_fullname; } void psCharacterList::SetCharacterName(int index,const char *v) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return; if (!characterentry[index].valid) return; strncpy(characterentry[index].character_name,v,28); characterentry[index].character_name[27]=0x00; } void psCharacterList::SetCharacterFullName(int index,const char *v,const char *w) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return; if (!characterentry[index].valid) return; // Set first name SetCharacterName(index, v); // Set full name strncpy(characterentry[index].character_fullname,v,27); strncat(characterentry[index].character_fullname," ",1); strncat(characterentry[index].character_fullname,w,27); characterentry[index].character_fullname[55]=0x00; } unsigned int psCharacterList::GetCharacterID(int index) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return 0; if (!characterentry[index].valid) return 0; return characterentry[index].character_id; } void psCharacterList::SetCharacterID(int index,unsigned int v) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return; if (!characterentry[index].valid) return; characterentry[index].character_id=v; } bool psCharacterList::GetEntryValid(int index) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return false; return (characterentry[index].valid); } void psCharacterList::SetEntryValid(int index,bool v) { if (index<0 || index>=MAX_CHARACTERS_IN_LIST) return; characterentry[index].valid=v; } int psCharacterList::GetListLength() { return MAX_CHARACTERS_IN_LIST; }