/* * psmerchantinfo.h * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include "psmerchantinfo.h" #include "util/log.h" #include "../globals.h" #include "../psserver.h" #include "../cachemanager.h" #include "util/psdatabase.h" /** * A character is defined to be a merchant if there are * merchant item categories for the character. * * @return Return true if the character is a merchant. */ bool psMerchantInfo::Load(unsigned int characterid) { bool isMerchant = false; Result merchantCategories(db->Select("SELECT * from merchant_item_categories where player_id=%u",characterid)); if (merchantCategories.IsValid()) { int i,count=merchantCategories.Count(); for (i=0;i