/* * pstrait.h * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef __PSTRAIT_H__ #define __PSTRAIT_H__ #include #include "net/charmessages.h" struct psTrait { psTrait(); ~psTrait(); static const char* locationString[]; const char* GetLocationString() const; csString ToXML(bool compact = false) const; unsigned int uid; unsigned int next_trait_uid; psTrait *next_trait; unsigned int raceID; // The DB uid for the race_info table unsigned int race; // The internal race ID PSCHARACTER_GENDER gender; PSTRAIT_LOCATION location; csString name; unsigned int cstr_id_mesh; unsigned int cstr_id_material; unsigned int cstr_id_texture; bool onlyNPC; csString shaderVar; ///< The variable for the shader for this trait. }; #endif