/* * clients.h - Author: Keith Fulton * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef __CLIENTS_H__ #define __CLIENTS_H__ #include #include #include "client.h" class ClientIterator; class iResultRow; /** * This class is a list of several CLient objects, it's designed for finding * clients very fast based on their clientnum or their IP address. * This class is also threadsafe now */ class ClientConnectionSet { protected: friend class ClientIterator; BinaryRBTree tree; csHash hash; csRef mutex; public: ClientConnectionSet(); ~ClientConnectionSet(); bool Initialize(); Client *Add(LPSOCKADDR_IN addr); void Delete(Client* client); size_t Count(void) const; /// Find by 32bit id value, used in UDP messages, returns ready or not. Client *FindAny(uint32_t id); /// Find by 32bit id value, used in UDP messages. Returns NULL if found but not ready. Client *Find(uint32_t id); /// Find by player name, used for Chat and other purposes. Returns NULL if found but not ready. Client *Find(const char* name); /// Find by player id Client *FindPlayer(int playerID); /// Find by account id Client *FindAccount(int accountID); /// Find by IP addr and Port Client *Find(LPSOCKADDR_IN addr); /// Remove specified entity from any client who has this entity targeted void ClearAllTargets(gemObject *obj); }; class ClientIterator : public BinaryRBIterator { public: ClientIterator (ClientConnectionSet& clients); ~ClientIterator (); private: csRef mutex; }; #endif