CREATE TABLE action_locations ( id INTEGER UNSIGNED NOT NULL AUTO_INCREMENT, master_id INTEGER UNSIGNED, name VARCHAR(45) NOT NULL, sectorname VARCHAR(30) NOT NULL, meshname VARCHAR(250) NOT NULL, polygon INTEGER UNSIGNED, pos_x FLOAT, pos_y FLOAT, pos_z FLOAT, radius FLOAT, triggertype VARCHAR(10), responsetype VARCHAR(10), response TEXT, PRIMARY KEY(`id`) ); INSERT INTO `action_locations` VALUES (1,0,'The Blacksmith Shop','NPCroom','_s_blacksmith',0,0,0,0,0,'SELECT','EXAMINE','The blacksmiths shop is full of fire and brimestone. You can see the smith hard at work moving deftly between forge and anvil.'); INSERT INTO `action_locations` VALUES (2,0,'IngotsOfFire','NPCroom','smith_ingots',0,0,0,0,0,'SELECT','SCRIPT','fire_damage'); INSERT INTO `action_locations` VALUES (3,0,'HealingTree','NPCroom','_g_treetop02big_02',0,0,0,0,4,'PROXIMITY','SCRIPT','healing_tree'); INSERT INTO `action_locations` VALUES (4,0,'woodbox','NPCroom','smith_woodbox',0,0,0,0,0,'SELECT','EXAMINE','\n\nA Box full of books\n'); INSERT INTO `action_locations` VALUES (5,0,'Smith Forge','NPCroom','smith_furnace',0,0,0,0,0,'SELECT','EXAMINE','\n\nA smith forge, ready to heat materials\n'); INSERT INTO `action_locations` VALUES (6,0,'Anvil','NPCroom','smith_anvil',0,0,0,0,0,'SELECT','EXAMINE','\n\nAn anvil used to forge items\n'); INSERT INTO `action_locations` VALUES (7,0,'Test Game','NPCroom','Box10',0,4.2,0.99,-216.94,0,'SELECT','EXAMINE','A minigame board for testing.');