CREATE TABLE action_locations
(
id INTEGER UNSIGNED NOT NULL AUTO_INCREMENT,
master_id INTEGER UNSIGNED,
name VARCHAR(45) NOT NULL,
sectorname VARCHAR(30) NOT NULL,
meshname VARCHAR(250) NOT NULL,
polygon INTEGER UNSIGNED,
pos_x FLOAT,
pos_y FLOAT,
pos_z FLOAT,
radius FLOAT,
triggertype VARCHAR(10),
responsetype VARCHAR(10),
response TEXT,
PRIMARY KEY(`id`)
);
INSERT INTO `action_locations` VALUES (1,0,'The Blacksmith Shop','NPCroom','_s_blacksmith',0,0,0,0,0,'SELECT','EXAMINE','The blacksmiths shop is full of fire and brimestone. You can see the smith hard at work moving deftly between forge and anvil.');
INSERT INTO `action_locations` VALUES (2,0,'IngotsOfFire','NPCroom','smith_ingots',0,0,0,0,0,'SELECT','SCRIPT','fire_damage');
INSERT INTO `action_locations` VALUES (3,0,'HealingTree','NPCroom','_g_treetop02big_02',0,0,0,0,4,'PROXIMITY','SCRIPT','healing_tree');
INSERT INTO `action_locations` VALUES (4,0,'woodbox','NPCroom','smith_woodbox',0,0,0,0,0,'SELECT','EXAMINE','\n\nA Box full of books\n');
INSERT INTO `action_locations` VALUES (5,0,'Smith Forge','NPCroom','smith_furnace',0,0,0,0,0,'SELECT','EXAMINE','\n\nA smith forge, ready to heat materials\n');
INSERT INTO `action_locations` VALUES (6,0,'Anvil','NPCroom','smith_anvil',0,0,0,0,0,'SELECT','EXAMINE','\n\nAn anvil used to forge items\n');
INSERT INTO `action_locations` VALUES (7,0,'Test Game','NPCroom','Box10',0,4.2,0.99,-216.94,0,'SELECT','EXAMINE','A minigame board for testing.');