/* * events.h * * Copyright (C) 2004 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Author: Keith Fulton */ #ifndef EVENTS_H_Z #define EVENTS_H_Z #include struct TransactionEntity; class gemActor; class gemObject; class psDamageEvent : public psMessageCracker { public: gemActor *attacker; gemActor *target; float damage; psDamageEvent(gemActor *attack,gemActor *victim,float dmg); psDamageEvent( MsgEntry* event ); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; class psDeathEvent : public psMessageCracker { public: gemActor *deadActor; gemActor *killer; psDeathEvent(gemActor *attack,gemActor *victim); psDeathEvent( MsgEntry* event ); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; class psTargetChangeEvent : public psMessageCracker { public: gemActor *character; gemObject *target; psTargetChangeEvent(gemActor *targeter, gemObject *targeted); psTargetChangeEvent(MsgEntry *event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; /** Event when a player gains some Z points. */ class psZPointsGainedEvent : public psMessageCracker { public: psZPointsGainedEvent( gemActor* actor, const char* name, int gained, bool rankup ); psZPointsGainedEvent( MsgEntry *event ); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); public: gemActor* actor; /// The player that gained the points. int amountGained; /// The amount that was gained. bool rankUp; /// True if the amount gained caused a rank up csString skillName; /// The name of the skill points gained in. }; class psBuyEvent : public psMessageCracker { public: psBuyEvent( int from, int to, const char* item, int stack, int quality,unsigned int price); psBuyEvent( MsgEntry* event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); TransactionEntity* trans; }; class psSellEvent : public psMessageCracker { public: psSellEvent( int from, int to, const char* item, int stack, int quality,unsigned int price); psSellEvent( MsgEntry* event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); TransactionEntity* trans; }; /** * This message broadcasts client connect events to anyone * who needs them, namely the TutorialManager. */ class psConnectEvent : public psMessageCracker { protected: int client_id; public: psConnectEvent( int clientID ); psConnectEvent( MsgEntry* event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; /** * This message broadcasts the first movement event to anyone * who needs them, namely the TutorialManager. */ class psMovementEvent : public psMessageCracker { protected: int client_id; public: psMovementEvent( int clientID ); psMovementEvent( MsgEntry* event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; /** * This message broadcasts several different events to anyone * who needs them, namely the TutorialManager. */ class psGenericEvent : public psMessageCracker { public: enum Type { UNKNOWN=0, QUEST_ASSIGN }; Type eventType; int client_id; psGenericEvent( int clientID, psGenericEvent::Type type ); psGenericEvent( MsgEntry* event); PSF_DECLARE_MSG_FACTORY(); /** * Convert the message into human readable string. * * @param access_ptrs A struct to a number of access pointers. * @return Return a human readable string for the message. */ virtual csString ToString(AccessPointers * access_ptrs); }; #endif