/* * groupmanager.h by Anders Reggestad * * Copyright (C) 2001 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef __GROUPMANAGER_H__ #define __GROUPMANAGER_H__ #include #include #include #include "net/messages.h" // Message definitions #include "msgmanager.h" // Subscriber class class gemActor; class GroupManager; class Client; class ChatManager; //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- class PendingGroupInvite; /** Main PlayerGroup Manager that holds all the groups. * This maintains all the groups on the servers and is responsible for all * the group functions. */ class GroupManager : public MessageManager { public: GroupManager(ClientConnectionSet *pCCS, ChatManager *chat); virtual ~GroupManager(); virtual void HandleMessage(MsgEntry *pMsg,Client *client); void HandleJoinGroup(PendingGroupInvite *invite); protected: friend class PlayerGroup; void Invite(psGroupCmdMessage& msg,Client *client); void Disband(psGroupCmdMessage& msg,gemActor *client); void Leave(psGroupCmdMessage& msg,gemActor *client); void ListMembers(psGroupCmdMessage& msg,gemActor *client); void RemovePlayerFromGroup(psGroupCmdMessage& msg,gemActor *client); void SendGroup(gemActor * client); void SendLeave(gemActor * client); csPtr NewGroup(gemActor * leader); bool AddPlayerToGroup(PlayerGroup * group, gemActor * client); void Remove(PlayerGroup * group); void GroupChat(gemActor * client, const char *fmt, ...); PlayerGroup * FindGroup(int id); ChatManager* chatserver; ClientConnectionSet* clients; csRefArray groups; }; #endif