/* * msgmanager.h * * Copyright (C) 2005 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef __MSGMANAGER_H__ #define __MSGMANAGER_H__ #include #include "net/messages.h" // Chat Message definitions #include "net/msghandler.h" // Subscriber definition #include "client.h" // Client, and ClientConnectionSet classes #include "interface/subscriber.h" // Subscriber class /// These flags define the tests that are centrally done /// before subclasses get the message. #define NO_VALIDATION 0x00 #define REQUIRE_ANY_CLIENT 0x01 #define REQUIRE_READY_CLIENT 0x02 #define REQUIRE_ALIVE 0x04 #define REQUIRE_TARGET 0x08 #define REQUIRE_TARGETACTOR 0x10 #define REQUIRE_TARGETNPC 0x20 class MessageManager : public iNetSubscriber { public: virtual ~MessageManager() {} virtual bool Verify(MsgEntry *pMsg,unsigned int flags,Client*& client); /** Finds Client* of character with given name. If the name is invalid, complaints are sent to 'clientnum' */ Client * FindPlayerClient(const char *name, int clientnum); }; #endif