/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "thread.h" // This is ugly, but I can't help it. inline void ADD_MSEC_TO_XTIME(boost::xtime &xt, unsigned msec) { xt.sec += msec / 1000; xt.nsec += (msec % 1000) * 1000000; if (xt.nsec > NANOSECONDS_PER_SECOND) { xt.sec++; xt.nsec -= NANOSECONDS_PER_SECOND; } } // Helper class for thread creation. class ThreadStarter { public: ThreadStarter(Thread &thread) : m_thread(thread) {} void operator()() { m_thread.MainWrapper(); } private: Thread &m_thread; }; Thread::Thread() { } Thread::~Thread() { } void Thread::Run() { boost::mutex::scoped_lock threadLock(m_threadObjMutex); // Create the boost thread object. if (!m_threadObj.get()) { // Initialise data structures within the context of the thread // who runs/terminates this thread. m_userReqTerminateLock.reset(new boost::timed_mutex::scoped_try_lock(m_shouldTerminateMutex)); m_threadStartBarrier.reset(new boost::barrier(2)); m_threadObj.reset(new boost::thread(ThreadStarter(*this))); m_threadStartBarrier->wait(); } } void Thread::SignalTermination() { // Unlock the shouldTerminateMutex. if (m_userReqTerminateLock.get()) // cannot signal before calling Run m_userReqTerminateLock->unlock(); } bool Thread::Join(unsigned msecTimeout) { if (!IsRunning()) return true; // Calculate time after timeout boost::xtime t; boost::xtime_get(&t, boost::TIME_UTC); ADD_MSEC_TO_XTIME(t, msecTimeout); // Wait for the termination of the application code. boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t); bool tmpIsTerminated = lock.locked(); if (tmpIsTerminated) { boost::mutex::scoped_lock lock(m_threadObjMutex); // Wait for "real" termination of the thread. if (m_threadObj.get()) { m_threadObj->join(); m_threadObj.reset(); } } return tmpIsTerminated; } void Thread::Msleep(unsigned msecs) { boost::xtime t; boost::xtime_get(&t, boost::TIME_UTC); ADD_MSEC_TO_XTIME(t, msecs); boost::thread::sleep(t); } void Thread::MainWrapper() { boost::timed_mutex::scoped_lock lock(m_isTerminatedMutex); assert(m_threadStartBarrier.get()); m_threadStartBarrier->wait(); this->Main(); } bool Thread::ShouldTerminate() const { boost::timed_mutex::scoped_try_lock lock(m_shouldTerminateMutex); return lock.locked(); } bool Thread::IsRunning() const { boost::mutex::scoped_lock threadLock(m_threadObjMutex); return (m_threadObj.get() != NULL); }