/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Base class for threads (used by network client/server). */ #ifndef _THREAD_H_ #define _THREAD_H_ #include #include #include #ifndef NANOSECONDS_PER_SECOND #define NANOSECONDS_PER_SECOND 1000000000 #endif class Thread { public: Thread(); virtual ~Thread(); // Start the thread. Will do nothing if the // thread was already started. void Run(); // Signal that the thread should be terminated void SignalTermination(); // Wait for the termination of the thread. // Only one Thread should wait for the termination! // You SHOULD always call join for a thread. bool Join(unsigned msecTimeout); // Sleep the currently active thread. static void Msleep(unsigned msecs); protected: // Startup function. void MainWrapper(); // Main function of the thread. virtual void Main() = 0; // Checks whether termination has been requested. bool ShouldTerminate() const; // Checks whether the thread is running. bool IsRunning() const; private: // Flag specifying whether the application code within the // thread was terminated. mutable boost::timed_mutex m_isTerminatedMutex; // Flag specifying whether the thread should be terminated. mutable boost::timed_mutex m_shouldTerminateMutex; mutable boost::shared_ptr m_userReqTerminateLock; // The boost thread object. boost::shared_ptr m_threadObj; mutable boost::mutex m_threadObjMutex; mutable boost::shared_ptr m_threadStartBarrier; friend class ThreadStarter; }; #endif