/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef HANDINTERFACE_H #define HANDINTERFACE_H #include "guiinterface.h" #include "boardinterface.h" #include "playerinterface.h" #include "preflopinterface.h" #include "flopinterface.h" #include "turninterface.h" #include "riverinterface.h" class HandInterface{ public: virtual ~HandInterface(); virtual void start() = 0; virtual PlayerInterface** getPlayerArray() const =0; virtual BoardInterface* getBoard() const =0; virtual PreflopInterface* getPreflop() const =0; virtual FlopInterface* getFlop() const =0; virtual TurnInterface* getTurn() const =0; virtual RiverInterface* getRiver() const =0; virtual GuiInterface* getGuiInterface() const =0; virtual void setMyID(int theValue) =0; virtual int getMyID() const =0; virtual void setActualQuantityPlayers(int theValue) =0; virtual int getActualQuantityPlayers() const =0; virtual void setStartQuantityPlayers(int theValue) =0; virtual int getStartQuantityPlayers() const =0; virtual void setActualRound(int theValue) =0; virtual int getActualRound() const =0; virtual void setDealerPosition(int theValue) =0; virtual int getDealerPosition() const =0; virtual void setSmallBlind(int theValue) =0; virtual int getSmallBlind() const =0; virtual void setAllInCondition(bool theValue) =0; virtual bool getAllInCondition() const =0; virtual void setStartCash(int theValue) =0; virtual int getStartCash() const =0; virtual void setActivePlayersCounter(int theValue) =0; virtual int getActivePlayersCounter() const =0; virtual void setBettingRoundsPlayed(int theValue) =0; virtual int getBettingRoundsPlayed() const =0; virtual void setLastPlayersTurn(int theValue) =0; virtual int getLastPlayersTurn() const =0; virtual void setCardsShown(bool theValue) =0; virtual bool getCardsShown() const =0; virtual void switchRounds() =0; }; #endif