/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef LOCALBOARD_H #define LOCALBOARD_H #include class PlayerInterface; class HandInterface; class LocalBoard : public BoardInterface{ public: LocalBoard(); ~LocalBoard(); void setPlayer(PlayerInterface**); void setHand(HandInterface*); void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; } void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; } int getPot() const { return pot;} void setPot(int theValue) { pot = theValue;} int getSets() const { return sets; } void setSets(int theValue) { sets = theValue; } void collectSets() ; void collectPot() ; private: PlayerInterface **playerArray; HandInterface *actualHand; int myCards[5]; int pot; int sets; }; #endif