/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "localenginefactory.h" #include "localhand.h" #include "localboard.h" #include "localplayer.h" #include "localpreflop.h" #include "localflop.h" #include "localturn.h" #include "localriver.h" #include LocalEngineFactory::LocalEngineFactory(ConfigFile *c) : myConfig(c) { } LocalEngineFactory::~LocalEngineFactory() { } HandInterface* LocalEngineFactory::createHand(boost::shared_ptr f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); } BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; } PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB); } PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); } FlopInterface* LocalEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalFlop(hi, id, aP, dP, sB); } TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalTurn(hi, id, aP, dP, sB); } RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }