/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef LOCALRIVER_H #define LOCALRIVER_H #include class HandInterface; class LocalRiver : public RiverInterface{ public: LocalRiver(HandInterface*, int, int, int, int); ~LocalRiver(); void setPlayersTurn(int theValue) { playersTurn = theValue; } int getPlayersTurn() const { return playersTurn; } void setHighestSet(int theValue) { highestSet = theValue; } int getHighestSet() const { return highestSet;} void setFirstRiverRound(bool theValue) { firstRiverRound = theValue;} bool getFirstRiverRound() const { return firstRiverRound;} void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;} int getSmallBlindPosition() const { return smallBlindPosition; } void setSmallBlind(int theValue) { smallBlind = theValue; } int getSmallBlind() const { return smallBlind; } void setHighestCardsValue(int theValue) { highestCardsValue = theValue;} int getHighestCardsValue() const { return highestCardsValue;} void resetFirstRun() { firstRiverRun = false; } void riverRun(); void postRiverRun(); void nextPlayer2(); void distributePot(); private: HandInterface *myHand; int myID; int actualQuantityPlayers; int dealerPosition; int smallBlindPosition; int smallBlind; int highestSet; bool firstRiverRun; bool firstRiverRound; bool firstHeadsUpRiverRound; int playersTurn; int highestCardsValue; bool logBoardCardsDone; }; #endif