/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "clientboard.h" #include #include using namespace std; ClientBoard::ClientBoard() : playerArray(0), actualHand(0), pot(0), sets(0) { } ClientBoard::~ClientBoard() { } void ClientBoard::setPlayer(PlayerInterface** p) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); playerArray = p; } void ClientBoard::setHand(HandInterface* br) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); actualHand = br; } void ClientBoard::setMyCards(int* theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); for (int i = 0; i < 5; i++) myCards[i] = theValue[i]; } void ClientBoard::getMyCards(int* theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); for (int i = 0; i < 5; i++) theValue[i] = myCards[i]; } int ClientBoard::getPot() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return pot; } void ClientBoard::setPot(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); pot = theValue; } int ClientBoard::getSets() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return sets; } void ClientBoard::setSets(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); sets = theValue; } void ClientBoard::collectSets() { boost::recursive_mutex::scoped_lock lock(m_syncMutex); sets = 0; for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet(); } void ClientBoard::collectPot() { boost::recursive_mutex::scoped_lock lock(m_syncMutex); pot += sets; sets = 0; }