/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef CLIENTPLAYER_H #define CLIENTPLAYER_H #include #include #include #include class CardsValue; class ConfigFile; class HandInterface; class BoardInterface; class ClientPlayer : public PlayerInterface{ public: ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB); ~ClientPlayer(); void setHand(HandInterface*); int getMyID() const; unsigned getMyUniqueID() const; PlayerType getMyType() const; void setMyDude(int theValue); int getMyDude() const; void setMyDude4(int theValue); int getMyDude4() const; void setMyName(const std::string& theValue); std::string getMyName() const; void setMyAvatar(const std::string& theValue); std::string getMyAvatar() const; void setMyCash(int theValue); int getMyCash() const; void setMySet(int theValue); void setMySetAbsolute(int theValue); void setMySetNull(); int getMySet() const; int getMyLastRelativeSet() const; void setMyAction(int theValue, bool blind); int getMyAction() const; void setMyButton(int theValue); int getMyButton() const; void setMyActiveStatus(bool theValue); bool getMyActiveStatus() const; void setMyCards(int* theValue); void getMyCards(int* theValue) const; void setMyTurn(bool theValue); bool getMyTurn() const; void setMyCardsFlip(bool theValue, int state); bool getMyCardsFlip() const; void setMyCardsValueInt(int theValue); int getMyCardsValueInt() const; void setMyBestHandPosition(int* theValue); void getMyBestHandPosition(int* theValue) const; void setMyRoundStartCash(int theValue); int getMyRoundStartCash() const; void setMyAverageSets(int theValue); int getMyAverageSets() const; void setMyAggressive(bool theValue); int getMyAggressive() const; void setSBluff (int theValue); int getSBluff() const; void setSBluffStatus (bool theValue); bool getSBluffStatus() const; void setMyWinnerState (bool theValue, int pot); bool getMyWinnerState() const; void action(); void preflopEngine(); void flopEngine(); void turnEngine(); void riverEngine(); void preflopEngine3(); void flopEngine3(); void turnEngine3(); void riverEngine3(); int preflopCardsValue(int*); int flopCardsValue(int*); int turnCardsValue(int*); void readFile(); void evaluation(int, int); void setNetSessionData(boost::shared_ptr session); boost::shared_ptr getNetSessionData(); private: mutable boost::recursive_mutex m_syncMutex; ConfigFile *myConfig; HandInterface *actualHand; BoardInterface *actualBoard; CardsValue *myCardsValue; // Konstanten const int myID; const unsigned myUniqueID; const PlayerType myType; std::string myName; std::string myAvatar; int myDude; int myDude4; // Laufvariablen int myCardsValueInt; int myBestHandPosition[5]; double myOdds; int myNiveau[3]; int myCards[2]; int myCash; int mySet; int myLastRelativeSet; int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big bool myActiveStatus; // 0 = inactive, 1 = active bool myTurn; // 0 = no, 1 = yes bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped, int myRoundStartCash; int myAverageSets[4]; bool myAggressive[7]; int sBluff; bool sBluffStatus; bool myWinnerState; boost::shared_ptr myNetSessionData; }; #endif