/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef PLAYERINTERFACE_H #define PLAYERINTERFACE_H #include "handinterface.h" #include #include class SessionData; class PlayerInterface{ public: virtual ~PlayerInterface() =0; virtual void setHand(HandInterface*) =0; virtual int getMyID() const =0; virtual unsigned getMyUniqueID() const =0; virtual PlayerType getMyType() const =0; virtual void setMyDude(int theValue) =0; virtual int getMyDude() const =0; virtual void setMyDude4(int theValue) =0; virtual int getMyDude4() const =0; virtual void setMyName(const std::string& theValue) =0; virtual std::string getMyName() const =0; virtual void setMyAvatar(const std::string& theValue) =0; virtual std::string getMyAvatar() const =0; virtual void setMyCash(int theValue) =0; virtual int getMyCash() const =0; virtual void setMySet(int theValue) =0; virtual void setMySetAbsolute(int theValue) =0; virtual void setMySetNull() =0; virtual int getMySet() const =0; virtual int getMyLastRelativeSet() const =0; virtual void setMyAction(int theValue, bool blind=0) =0; virtual int getMyAction() const =0; virtual void setMyButton(int theValue) =0; virtual int getMyButton() const =0; virtual void setMyActiveStatus(bool theValue) =0; virtual bool getMyActiveStatus() const =0; virtual void setMyCards(int* theValue) =0; virtual void getMyCards(int* theValue) const =0; virtual void setMyTurn(bool theValue) =0; virtual bool getMyTurn() const =0; virtual void setMyCardsFlip(bool theValue, int state) =0; virtual bool getMyCardsFlip() const =0; virtual void setMyCardsValueInt(int theValue) =0; virtual int getMyCardsValueInt() const =0; virtual void setMyBestHandPosition(int* theValue) =0; virtual void getMyBestHandPosition(int* theValue) const =0; virtual void setMyRoundStartCash(int theValue) =0; virtual int getMyRoundStartCash() const =0; virtual void setMyAverageSets(int theValue) =0; virtual int getMyAverageSets() const =0; virtual void setMyAggressive(bool theValue) =0; virtual int getMyAggressive() const =0; virtual void setSBluff ( int theValue ) =0; virtual int getSBluff() const =0; virtual void setSBluffStatus ( bool theValue ) =0; virtual bool getSBluffStatus() const =0; virtual void setMyWinnerState ( bool theValue, int pot ) =0; virtual bool getMyWinnerState() const =0; virtual void action() =0; virtual void preflopEngine() =0; virtual void flopEngine() =0; virtual void turnEngine() =0; virtual void riverEngine() =0; virtual void setNetSessionData(boost::shared_ptr session) =0; virtual boost::shared_ptr getNetSessionData() =0; }; #endif