/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Game data. */ #ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ // For the sake of simplicity, this is a struct. struct GameData { GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {} int maxNumberOfPlayers; int startMoney; int smallBlind; int handsBeforeRaise; int guiSpeed; int playerActionTimeoutSec; }; struct StartData { StartData() : startDealerPlayerId(0), numberOfPlayers(0) {} unsigned startDealerPlayerId; int numberOfPlayers; }; #endif