/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef GUIINTERFACE_H #define GUIINTERFACE_H #include #include #include #include #include class Session; class GuiInterface : public ClientCallback, public ServerCallback { public: virtual ~GuiInterface(); virtual void initGui(int speed) =0; virtual Session &getSession() =0; virtual void setSession(boost::shared_ptr session) =0; //refresh-Funktionen virtual void refreshSet() const=0; virtual void refreshCash() const=0; virtual void refreshAction(int =-1, int =-1) const=0; virtual void refreshChangePlayer() const=0; virtual void refreshPot() const=0; virtual void refreshGroupbox(int =-1, int =-1) const=0; virtual void refreshAll() const=0; virtual void refreshPlayerName() const=0; virtual void refreshButton() const =0; virtual void refreshGameLabels(GameState state) const=0; virtual void waitForGuiUpdateDone() const=0; // // Karten-Funktionen virtual void dealHoleCards()=0; virtual void dealFlopCards()=0; virtual void dealTurnCard()=0; virtual void dealRiverCard()=0; virtual void nextPlayerAnimation()=0; virtual void preflopAnimation1()=0; virtual void preflopAnimation2()=0; virtual void flopAnimation1()=0; virtual void flopAnimation2()=0; virtual void turnAnimation1()=0; virtual void turnAnimation2()=0; virtual void riverAnimation1()=0; virtual void riverAnimation2()=0; virtual void postRiverAnimation1()=0; virtual void postRiverRunAnimation1()=0; // virtual void postRiverAnimation2()=0; virtual void flipHolecardsAllIn()=0; // virtual void startNewHand() const=0; virtual void nextRoundCleanGui()=0; // // virtual void userWidgetsBackgroudColor() const=0; // virtual void timerBlockerFalse() const=0; virtual void meInAction()=0; virtual void disableMyButtons()=0; virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0; virtual void stopTimeoutAnimation(int playerId) =0; //log.cpp virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; virtual void logNewGameHandMsg(int gameID, int HandID) =0; virtual void logPlayerWinsMsg(int playerID, int pot) = 0; virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0; virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0; virtual void logPlayerWinGame(std::string playerName, int gameID) =0; }; #endif