/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "log.h"
#include "mainwindowimpl.h"
#include
#include
#include
#include
using namespace std;
Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), myLogFile(0)
{
myW->setLog(this);
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
logFileStreamString = "";
lastGameID = 0;
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) {
myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html");
//Logo-Pixmap extrahieren
QPixmap::QPixmap(":graphics/resources/graphics/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png");
// myW->textBrowser_Log->append(myLogFile->fileName());
myLogFile->open( QIODevice::WriteOnly );
QTextStream stream( myLogFile );
stream << "\n";
stream << "\n";
stream << "";
stream << "\n";
stream << "\n";
stream << "
\n";
stream << "Log-File for PokerTH 0.5 Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"
\n";
// stream << "\n";
// stream << "\n";
myLogFile->close();
//Zu alte Dateien löschen!!!
int daysUntilWaste = myConfig->readConfigInt("LogStoreDuration");
int i;
QStringList filters("pokerth-log*");
QStringList logFileList = myLogDir->entryList(filters, QDir::Files);
for(i=0; i daysUntilWaste) {
// cout << QString::QString(myLogDir->absolutePath()+"/"+logFileList.at(i)).toStdString() << endl;
QFile fileToDelete(myLogDir->absolutePath()+"/"+logFileList.at(i));
fileToDelete.remove();
}
}
}
else { cout << "Log directory doesn't exists. Cannot create log files"; }
}
}
Log::~Log()
{
delete myConfig;
myConfig = 0;
}
void Log::logPlayerActionMsg(QString msg, int action, int setValue) {
switch (action) {
case 1: msg += " folds.";
break;
case 2: msg += " checks.";
break;
case 3: msg += " calls ";
break;
case 4: msg += " bets ";
break;
case 5: msg += " sets ";
break;
case 6: msg += " is all in with ";
break;
default: msg += "ERROR";
}
if (action >= 3) { msg += QString::number(setValue,10)+"$."; }
myW->textBrowser_Log->append(msg);
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += msg+"\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logNewGameHandMsg(int gameID, int handID) {
int i, j ,k;
myW->textBrowser_Log->append("## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += "#################### Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ####################";
logFileStreamString += "CASH: ";
//Aktive Spieler zählen
int activePlayersCounter = 0;
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
for (k=0; kgetPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
}
k = 0;
if(activePlayersCounter > 2) {
for(i=0; igetStartQuantityPlayers(); i++) {
if(currentHand->getPlayerArray()[i]->getMyActiveStatus()) {
//print cash only for active players
if(currentHand->getPlayerArray()[i]->getMyButton() == 1) {
if(k==1) { logFileStreamString += ", "; }
k=1;
logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(currentHand->getPlayerArray()[i]->getMyCash(),10)+"$";
}
else {
if(k==1) { logFileStreamString += ", "; }
k=1;
logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
}
}
}
}
else {
for(i=0; igetStartQuantityPlayers(); i++) {
if(currentHand->getPlayerArray()[i]->getMyActiveStatus()) {
//print cash only for active players
if(currentHand->getPlayerArray()[i]->getMyButton() == 2) {
if(k==1) { logFileStreamString += ", "; }
k=1;
logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
}
else {
if(k==1) { logFileStreamString += ", "; }
k=1;
logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
}
}
}
}
logFileStreamString += "BLINDS: ";
for(i=0; igetPlayerArray()[k]->getMyAction() != 1 && currentHand->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
}
switch (currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyButton()) {
case 2 : logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$), ";
break;
case 3 : logFileStreamString += QString::fromUtf8(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$)";
break;
default :;
}
}
logFileStreamString += "PREFLOP";
logFileStreamString += "\n";
if(myConfig->readConfigInt("LogInterval") < 2) {
// write for log after every action and after every hand
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
else {
// write for log after every game
if(gameID > lastGameID) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
lastGameID = gameID;
}
}
}
}
void Log::logPlayerWinsMsg(int playerID, int pot) {
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
myW->textBrowser_Log->append(QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!! ");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
// if (cardsValueInt != -1) {
// myW->textBrowser_Log->append(QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! ");
// stream << ""+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!
\n";
// }
// else {
logFileStreamString += ""+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!!
\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {
QString round;
switch (roundID) {
case 1: round = "Flop";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+"]");
break;
case 2: round = "Turn";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+"]");
break;
case 3: round = "River";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+translateCardCode(card5).at(1)+"]");
break;
default: round = "ERROR";
}
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
switch (roundID) {
case 1: round = "Flop";
logFileStreamString += ""+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+"]"+"\n";
break;
case 2: round = "Turn";
logFileStreamString += ""+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+"]"+"\n";
break;
case 3: round = "River";
logFileStreamString += ""+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+""+translateCardCode(card5).at(1)+"]"+"\n";
break;
default: round = "ERROR";
}
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
if (cardsValueInt != -1) {
QString tempHandName;
// int sameHandCounter = 0;
// int difference = 0;
// int tempHighestCardsValueInt = 0;
//
// //erste Ziffer : Blattname
// int firstPart = cardsValueInt/100000000;
// //zweite und dritte Ziffer : Kicker, highest Card, usw.
// int secondPart = cardsValueInt/1000000 - firstPart*100;
// //vierte und fünfte Ziffer
// int thirdPart = cardsValueInt/10000 - firstPart*10000 - secondPart*100;
// // usw
// int fourthPart = cardsValueInt/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
// //
// int fifthPart = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// // fuer highest Card
// int fifthPartA = cardsValueInt/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
// int fifthPartB = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch(cardsValueInt/100000000) {
// Royal Flush
case 9: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0);
}
break;
// Straight Flush
case 8: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
// Vierling
case 7: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
// Full House
case 6: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
}
break;
// Flush
case 5: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
// Straight
case 4: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
// Drilling
case 3: {
// Kicker anzeigen?
// for(i=0; i<5; i++) {
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
// sameHandCounter++;
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
// }
// }
// }
// Unterschied ermitteln
// for(i=0; i<5; i++) {
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
// sameHandCounter++;
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
// }
// }
// }
// if(sameHandCounter==1) {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
/* } else {
if(cardsValueInt == tempHighestCardsValueInt) {
for(i=0; i<5; i++) {
if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ;
}
}
}*/
}
break;
// Doppelpaar
case 2: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2);
}
break;
// Paar
case 1: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
// highestCard
case 0: {
tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1);
}
break;
default: {}
}
myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += playerName+" "+showHas+" [ "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"] - "+tempHandName+"\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
else {
myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"]"+"\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
}
void Log::logPlayerLeftMsg(QString playerName) {
myW->textBrowser_Log->append( ""+playerName+" has left the game!");
if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += ""+playerName+" has left the game!
\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logPlayerWinGame(QString playerName, int gameID) {
myW->textBrowser_Log->append( ""+playerName+" wins game " + QString::number(gameID,10) +"!");
if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += ""+playerName+" wins game " + QString::number(gameID,10) +"!
\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
QStringList Log::translateCardCode(int cardCode) {
int value = cardCode%13;
int color = cardCode/13;
QStringList cardString;
switch (value) {
case 0: cardString << "2";
break;
case 1: cardString << "3";
break;
case 2: cardString << "4";
break;
case 3: cardString << "5";
break;
case 4: cardString << "6";
break;
case 5: cardString << "7";
break;
case 6: cardString << "8";
break;
case 7: cardString << "9";
break;
case 8: cardString << "10";
break;
case 9: cardString << "J";
break;
case 10: cardString << "Q";
break;
case 11: cardString << "K";
break;
case 12: cardString << "A";
break;
default: cardString << "ERROR";
}
switch (color) {
case 0: cardString << "d";
break;
case 1: cardString << "h";
break;
case 2: cardString << "s";
break;
case 3: cardString << "c";
break;
default: cardString << "ERROR";
}
return cardString;
}
QStringList Log::translateCardsValueCode(int cardsValueCode) {
QStringList cardString;
//erste Ziffer : Blattname
int firstPart = cardsValueCode/100000000;
//zweite und dritte Ziffer : Kicker, highest Card, usw.
int secondPart = cardsValueCode/1000000 - firstPart*100;
//vierte und fünfte Ziffer
int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100;
// usw
int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
//
int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// fuer highest Card
int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch (firstPart) {
case 9: cardString << "Royal Flush";
break;
case 8: {
cardString << "Straight Flush, ";
switch(secondPart) {
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
case 3: cardString << "Five high";
break;
default: cardString << "ERROR";
}
}
break;
case 7: {
cardString << "Four of a Kind, ";
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
}
break;
case 6: {
cardString << "Full House, ";
//Drilling
switch(secondPart) {
case 12: cardString << "Aces full of ";
break;
case 11: cardString << "Kings full of ";
break;
case 10: cardString << "Queens full of ";
break;
case 9: cardString << "Jacks full of ";
break;
case 8: cardString << "Tens full of ";
break;
case 7: cardString << "Nines full of ";
break;
case 6: cardString << "Eights full of ";
break;
case 5: cardString << "Sevens full of ";
break;
case 4: cardString << "Sixes full of ";
break;
case 3: cardString << "Fives full of ";
break;
case 2: cardString << "Fours full of ";
break;
case 1: cardString << "Threes full of ";
break;
case 0: cardString << "Deuces full of ";
break;
default: cardString << "ERROR";
}
//Pärchen
switch(thirdPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
}
break;
case 5: {
cardString << "Flush, ";
//highest Card
switch(secondPart) {
case 12: cardString << "Ace high";
break;
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
default: cardString << "ERROR";
}
}
break;
case 4: {
cardString << "Straight, ";
switch(secondPart) {
case 12: cardString << "Ace high";
break;
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
case 3: cardString << "Five high";
break;
default: cardString << "ERROR";
}
}
break;
case 3: {
cardString << "Three of a Kind, ";
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
//Kicker 1
switch(thirdPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
}
break;
case 2: {
cardString << "Two Pairs, ";
// erster Pair
switch(secondPart) {
case 12: cardString << "Aces and ";
break;
case 11: cardString << "Kings and ";
break;
case 10: cardString << "Queens and ";
break;
case 9: cardString << "Jacks and ";
break;
case 8: cardString << "Tens and ";
break;
case 7: cardString << "Nines and ";
break;
case 6: cardString << "Eights and ";
break;
case 5: cardString << "Sevens and ";
break;
case 4: cardString << "Sixes and ";
break;
case 3: cardString << "Fives and ";
break;
case 2: cardString << "Fours and ";
break;
case 1: cardString << "Threes and ";
break;
case 0: cardString << "Deuces and ";
break;
default: cardString << "ERROR";
}
// zweiter Pair
switch(thirdPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
//Kicker
switch(fourthPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
}
break;
case 1: {
cardString << "Pair, ";
// Pair
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
// Kicker 1
switch(thirdPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fifthPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
}
break;
case 0: {
cardString << "Highest Card, ";
// Kicker 1
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
// Kicker 2
switch(thirdPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fourthPart) {
case 12: cardString << ", Ace kicker";
break;
case 11: cardString << ", King kicker";
break;
case 10: cardString << ", Queen kicker";
break;
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 4
switch(fifthPartA) {
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
//Kicker 5
switch(fifthPartB) {
case 9: cardString << ", Jack kicker";
break;
case 8: cardString << ", Ten kicker";
break;
case 7: cardString << ", Nine kicker";
break;
case 6: cardString << ", Eight kicker";
break;
case 5: cardString << ", Seven kicker";
break;
case 4: cardString << ", Six kicker";
break;
case 3: cardString << ", Five kicker";
break;
case 2: cardString << ", Four kicker";
break;
case 1: cardString << ", Three kicker";
break;
default: cardString << "ERROR";
}
}
break;
default: cardString << "ERROR";
}
return cardString;
}
void Log::writeLogFileStream(QString streamString) {
if(myLogFile) {
if(myLogFile->open( QIODevice::ReadWrite )) {
QTextStream stream( myLogFile );
stream.readAll();
stream << streamString;
myLogFile->close();
}
else { cout << "could not open log-file to write log-messages!" << endl; }
}
else { cout << "could not find log-file to write log-messages!" << endl; }
}