/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Player data. */ #ifndef _PLAYERDATA_H_ #define _PLAYERDATA_H_ #include #include #include #include class SessionData; enum PlayerType { PLAYER_TYPE_COMPUTER, PLAYER_TYPE_HUMAN, }; class PlayerData { public: PlayerData(unsigned uniqueId, int number, PlayerType type); ~PlayerData(); const std::string &GetName() const {return m_name;} void SetName(const std::string &name) {m_name = name;} const std::string &GetAvatarFile() const {return m_avatarFile;} void SetAvatarFile(const std::string &avatarFile) {m_avatarFile = avatarFile;} boost::shared_ptr GetNetSessionData() {return m_netSessionData;} void SetNetSessionData(boost::shared_ptr session) {m_netSessionData = session;} PlayerType GetType() const {return m_type;} unsigned GetUniqueId() const {return m_uniqueId;} int GetNumber() const {return m_number;} void SetNumber(int number) {m_number = number;} bool operator<(const PlayerData &other) {return m_number < other.GetNumber();} private: unsigned m_uniqueId; int m_number; std::string m_name; std::string m_avatarFile; PlayerType m_type; boost::shared_ptr m_netSessionData; }; typedef std::list > PlayerDataList; typedef std::map > PlayerDataMap; #endif