/* * PlanetPenguin Racer * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "gameconfig.h" #include "ppracer.h" namespace GameConfig { bool enableStencilBuffer=false; bool drawTuxShadow=true; int tuxShadowSphereDivisions=3; float terrainErrorScale=0.2; float courseDetails=100; bool useCVA=true; bool useTerrainEnvmap=true; bool useTerrainBlending=true; bool disableCollisionDetection = false; bool drawParticles = true; bool displayFPS = false; bool displayCoursePercentage = false; int forwardClipDistance = 75; int backwardClipDistance = 10; int fov = 60; /// update configuration data void update() { enableStencilBuffer = PPConfig.getBool("stencil_buffer"); drawTuxShadow = PPConfig.getBool("draw_tux_shadow"); tuxShadowSphereDivisions = PPConfig.getInt("tux_shadow_sphere_divisions"); terrainErrorScale = PPConfig.getDouble("terrain_error_scale"); courseDetails = PPConfig.getInt("course_detail_level"); useCVA = PPConfig.getBool("use_cva"); useTerrainEnvmap = PPConfig.getBool("terrain_envmap"); useTerrainBlending = PPConfig.getBool("terrain_blending"); disableCollisionDetection = PPConfig.getBool("disable_collision_detection"); drawParticles = PPConfig.getBool("draw_particles"); displayFPS =PPConfig.getBool("display_fps"); displayCoursePercentage = PPConfig.getBool("display_course_percentage"); forwardClipDistance = PPConfig.getInt("forward_clip_distance"); backwardClipDistance = PPConfig.getInt("backward_clip_distance"); fov = PPConfig.getInt("fov"); } } // namespace GameConfig