/* * PlanetPenguin Racer * Copyright (C) 2004-2005 Volker Stroebel * * Copyright (C) 1999-2001 Jasmin F. Patry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _HIER_H_ #define _HIER_H_ #include "pp_types.h" #include "ppogl/sg/geoms.h" #define MIN_SPHERE_DIVISIONS 3 #define MAX_SPHERE_DIVISIONS 16 bool get_scene_node(const std::string& node_name, SceneNode **node ); void reset_scene_node(const std::string& node); std::string rotate_scene_node(const std::string& node, char axis, double angle); std::string translate_scene_node(const std::string& node, const ppogl::Vec3d& trans); std::string scale_scene_node(const std::string& node, const ppogl::Vec3d& origin, const ppogl::Vec3d& factor); std::string transform_scene_node(const std::string& node, const pp::Matrix& mat, const pp::Matrix& invMat); std::string set_scene_node_material(const std::string& node, const std::string& mat); void create_material(const std::string& mat, const ppogl::Color& d, const ppogl::Color& s, double s_exp); std::string set_scene_resolution(const std::string& resolution); std::string set_scene_node_shadow_state(const std::string& node, const std::string& state ); std::string set_scene_node_eye(const std::string& node, const std::string& which_eye ); std::string create_tranform_node(const std::string& parent, const std::string& name); std::string create_sphere_node(const std::string& parent_name, const std::string& child_name, double resolution ); void initialize_scene_graph(); void draw_scene_graph(const std::string& node ); bool collide(const std::string& node, const ppogl::Polyhedron& ph ); #endif // _HIER_H_