/* * PlanetPenguin Racer * Copyright (C) 2004-2005 Volker Stroebel * * Copyright (C) 1999-2001 Jasmin F. Patry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LOOP_H_ #define _LOOP_H_ #include "SDL.h" #include "ppogl/translation.h" #include "ppogl/audio.h" // including this here because this headers // are used in nearly all modes #include "pp_types.h" #include "gl_util.h" #include "render_util.h" #include "winsys.h" #include "gameconfig.h" void loop_mouse_func (int button, int state, int x, int y); void loop_mouse_motion_func( int x, int y ); void loop_keyboard_func(SDLKey key, SDLMod mod, bool release, int x, int y); class GameMode { public: enum Mode{ NO_MODE = -1, SPLASH = 0, GAME_TYPE_SELECT, EVENT_SELECT, EVENT_RACE_SELECT, RACE_SELECT, LOADING, INTRO, RACING, GAME_OVER, PAUSED, RESET, CREDITS, CONFIGURATION, CONFIG_GENERAL, CONFIG_VIDEO, CONFIG_AUDIO, CONFIG_KEYBOARD, CONFIG_JOYSTICK, QUIT, BENCHMARK, NUM_GAME_MODES }; protected: /// custom function for drawing snow in the ui void drawSnow( float timeStep, bool windy = false ); public: GameMode(); virtual ~GameMode(){}; virtual void loop(float timeStep) = 0; virtual bool keyboardEvent(SDLKey key, bool release){return false;}; virtual bool keyPressEvent(SDLKey key){return false;}; virtual bool keyReleaseEvent(SDLKey key){return false;}; virtual bool mouseButtonEvent(int button, int x, int y, bool pressed){return false;}; virtual bool mouseButtonPressEvent(int button, int x, int y){return false;}; virtual bool mouseButtonReleaseEvent(int button, int x, int y){return false;}; static GameMode* currentMode; static GameMode::Mode mode; static GameMode::Mode prevmode; static int resolutionX; static int resolutionY; static void setMode(GameMode::Mode mode); static void mainLoop(); static bool isModeChangePending(); // multiscreen is an experimental feature enum MultiscreenMode{ MULTISCREEN_NONE = -1, MULTISCREEN_HORIZ = 0, MULTISCREEN_VERT = 2, MULTISCREEN_BOTH = 4 }; static enum MultiscreenMode exp_multiscreen; }; void updateDisplay(); #endif // _LOOP_H_