/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_GLSTUFF_H_ #define _PPOGL_GLSTUFF_H_ #include "color.h" #include "vec2d.h" #include "vec4f.h" #include "../textures.h" namespace ppogl{ void drawRectangle( const ppogl::Vec2d& position, const ppogl::Vec2d& size, const ppogl::Color& color=ppogl::Color::white); void drawRectangle( const ppogl::Vec2d& position, const ppogl::Vec2d& size, ppogl::TextureRef texture, const ppogl::Color& color=ppogl::Color::white); void drawRectangle( const ppogl::Vec2d& position, const ppogl::Vec2d& size, ppogl::TextureRef texture, const ppogl::Vec4f& texcoords, const ppogl::Color& color=ppogl::Color::white); } //namepsace ppogl #endif // _PPOGL_GLTUFF_H_