/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_SINGLETON_H_ #define _PPOGL_SINGLETON_H_ #include "assert.h" namespace ppogl{ /// Template class for creating singletons template class Singleton { public: static T& getInstance() /// create the instance if necessary and returns a reference of the instance { if(sm_instance==0){ sm_instance = new T; PP_ENSURE(sm_instance!=NULL,"Unable to create singleton instance") } return *sm_instance; } static T* getInstancePtr() /// create the instance if necessary and returns a pointer to the instance { if(sm_instance==0){ sm_instance = new T; PP_ENSURE(sm_instance!=NULL,"Unable to create singleton instance") } return sm_instance; } protected: Singleton(){}; virtual ~Singleton(){}; private: static T* sm_instance; }; } //namespace ppogl /// creates the static pointer for the instance and is necessary for each singleton #define PPOGL_SINGLETON(T) template <> T* ppogl::Singleton::sm_instance = NULL #endif // _PPOGL_SINGLETON_H_