/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2004-2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "vec2d.h" #include namespace ppogl { Vec2d::Vec2d() { values[0]=0.0; values[1]=0.0; } Vec2d::Vec2d(const double x, const double y) { values[0]=x; values[1]=y; } Vec2d::Vec2d(const double *v) { values[0]=v[0]; values[1]=v[1]; } Vec2d operator+(const Vec2d& vec1,const Vec2d& vec2) { return Vec2d(vec1.x()+vec2.x(),vec1.y()+vec2.y()); } Vec2d operator+(const Vec2d& vec,const double value) { return Vec2d(vec.x()+value, vec.y()+value); } Vec2d operator-(const Vec2d& vec1,const Vec2d& vec2) { return Vec2d(vec1.x()-vec2.x(),vec1.y()-vec2.y()); } Vec2d operator-(const Vec2d& vec,const double value) { return Vec2d(vec.x()-value, vec.y()-value); } } //namespace ppogl