/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2004-2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_VEC3D_H #define _PPOGL_VEC3D_H #include "assert.h" namespace ppogl { ///A 3D vector class class Vec3d { public: double values[3]; double& x(){return values[0];}; double& y(){return values[1];}; double& z(){return values[2];}; double x() const {return values[0];}; double y() const {return values[1];}; double z() const {return values[2];}; double& operator[](const int position) { PP_REQUIRE(position>=0 && position<=2,"Position exceeds size of array: " << position); return values[position]; } double operator[](const int position) const { PP_REQUIRE(position>=0 && position<=2,"Position exceeds size of array: " << position); return values[position]; } Vec3d(); Vec3d(const double x, const double y, const double z); Vec3d(const double *v); double normalize(); double length() const; double length2() const; friend Vec3d operator+(const Vec3d& vec1,const Vec3d& vec2); friend Vec3d operator-(const Vec3d& vec1,const Vec3d& vec2); friend Vec3d operator*(const Vec3d& vec, const double scalar); friend Vec3d operator*(const double scalar, const Vec3d& vec); friend double operator*(const Vec3d& vec1,const Vec3d& vec2); friend Vec3d operator^(const Vec3d& vec1,const Vec3d& vec2); /// print formated values to an std::ostream friend inline std::ostream& operator << (std::ostream& output, const Vec3d& vec) { output << vec.values[0] << ":" << vec.values[1] << ":" << vec.values[2]; return output; } }; } //namespace ppogl #endif // _PPOGL_VEC3D_H