/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2004-2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "vec4f.h" #include namespace ppogl{ Vec4f::Vec4f() { values[0]=0.0; values[1]=0.0; values[2]=0.0; values[3]=0.0; } Vec4f::Vec4f(const float x, const float y, const float z, const float w) { values[0]=x; values[1]=y; values[2]=z; values[3]=w; } Vec4f::Vec4f(const float *v) { values[0]=v[0]; values[1]=v[1]; values[2]=v[2]; values[3]=v[3]; } void Vec4f::set(const float *v) { values[0]=v[0]; values[1]=v[1]; values[2]=v[2]; values[3]=v[3]; } void Vec4f::set(const double *v) { values[0]=v[0]; values[1]=v[1]; values[2]=v[2]; values[3]=v[3]; } } //namespace ppogl