/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "textures.h" #include "base/assert.h" #include "images/image.h" #include "config.h" namespace ppogl{ Texture::Texture(const std::string& filename, bool repeatable) : RefObject(), m_id(0), m_width(0), m_height(0), m_repeatable(repeatable) { int filter = translateFilter( ppogl::Config::getInstance().getInt("texture_filter")); load_texture(filename, filter); } Texture::~Texture() { if(m_id){ gl::DeleteTextures(1, &m_id); } } void Texture::load_texture(const std::string& filename, int filter) { ppogl::Image *image = ppogl::Image::readFile(filename); if(image==NULL){ PP_WARNING("Unable to load texture image: " << filename); return; } gl::GenTextures(1, &m_id); gl::BindTexture(GL_TEXTURE_2D, m_id); gl::PixelStore(GL_UNPACK_ALIGNMENT, 4); if(m_repeatable){ gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); }else{ gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); } gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); gl::TexParameter( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glu::Build2DMipmaps( GL_TEXTURE_2D, *image ); m_width = image->width; m_height = image->height; delete image; } int Texture::translateFilter(int filter) { switch(filter){ case 1: return GL_LINEAR; case 2: return GL_NEAREST_MIPMAP_NEAREST; case 3: return GL_LINEAR_MIPMAP_NEAREST; case 4: return GL_NEAREST_MIPMAP_LINEAR; case 5: return GL_LINEAR_MIPMAP_LINEAR; default: // this default value is not realy usefull return GL_NEAREST; } } // TextureMgr PPOGL_SINGLETON(TextureMgr); TextureRef TextureMgr::load(const std::string& binding, const std::string& filename, bool repeatable) { PP_LOG(LogTextures, "Loading texture: " << binding << " -> " << filename); // Create texture and put it in our binding table. return m_bindings[binding] = TextureRef(new ppogl::Texture(filename,repeatable)); } void TextureMgr::bind(const std::string& binding, const std::string& name) { PP_LOG(LogTextures, "Binding texture: " << binding << " -> " << name); std::map >::iterator it; if((it=m_bindings.find(name))!=m_bindings.end()){ m_bindings[binding]=(*it).second; }else{ PP_WARNING("Cannot find font: " << name); } } int TextureMgr::sqLoad(ppogl::Script *vm) { bool repeatable=false; std::string binding = vm->getString(1); std::string filename = vm->getString(2); if(vm->getTop()==3){ repeatable = vm->getBool(3); } getInstance().load(binding, filename, repeatable); return 0; } int TextureMgr::sqBind(ppogl::Script *vm) { std::string binding = vm->getString(1); std::string name = vm->getString(2); getInstance().bind(binding, name); return 0; } } //namepsace ppogl