/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_TEXTURES_H_ #define _PPOGL_TEXTURES_H_ #include "base/refptr.h" #include "base/singleton.h" #include "base/resourcemgr.h" #include "base/glwrappers.h" #include "ppogl_script.h" namespace ppogl{ ///A texture class Texture : public RefObject { GLuint m_id; int m_width, m_height; bool m_repeatable; void load_texture(const std::string& filename, int filter); static int translateFilter(int filter); public: Texture(const std::string& filename, bool repeatable=true); ~Texture(); inline GLuint getID(){return m_id;}; inline int getWidth(){return m_width;}; inline int getHeight(){return m_height;}; }; ///A reference pointer to a texture typedef RefPtr TextureRef; ///The texture manager singleton class TextureMgr : public Singleton, public ResourceMgr { public: TextureMgr(){}; TextureRef load(const std::string& binding, const std::string& filename, bool repeatable=true); void bind(const std::string& binding, const std::string& name); static int sqLoad(ppogl::Script *vm); static int sqBind(ppogl::Script *vm); }; } //namepsace ppogl namespace gl{ inline void BindTexture(GLenum target, ppogl::TextureRef texture) { if(texture){ glBindTexture(target, texture->getID()); }else{ glBindTexture(target, 0); } } } // namespace gl #endif // _PPOGL_TEXTURE_H_