/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_TRANSLATION_H_ #define _PPOGL_TRANSLATION_H_ #include #include #include "ppogl_script.h" #include "base/singleton.h" namespace ppogl{ /// Class for handling translations class Translation : public Singleton { public: void set(const std::string& language, const std::string& name); const std::string& get(const std::string& string); void addLanguage(const std::string& language, const std::string& name); std::map getLanguages(){return m_languages;} void clear(){m_translations.clear();}; static int sqSet(ppogl::Script *vm); static int sqGet(ppogl::Script *vm); static int sqAddLanguage(ppogl::Script *vm); private: /// the map for storing the translation strings std::map m_translations; /// the map for storing the languages std::map m_languages; }; } //namespace ppogl ///a gettext like macro that returns the translated string #define _(string) ppogl::Translation::getInstance().get(string) #endif // _PPOGL_TRANSLATION_H_